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5
5-9 ColorPASS on a NetWare 3.x or 4.x network
Setting up an NDS connection
In NDS, all NetWare entities (objects) are organized in a hierarchical tree structure.
Objects have a name, properties, and a context which denes the location of the object
in the directory tree. For the ColorPASS you are mainly concerned with dening a
printer, a print server object and one or more print queue objects. Objects are created
in NetWare administrator programs such as PCONSOLE, NETADMIN, or NetWare
Administrator.
The top-level tree object is known as the [Root] object. The name of the [Root] object
is also the name of the tree. Below the [Root] are other objects: either containers
(which consist of other objects) or leaf objects (which do not contain other objects).
Access to objects is controlled by rights that are dened as properties of each object.
Rights are established by network administrators.
Setting the NetWare 4.x bindery context
You can connect only one directory tree to the ColorPASS. If you need to connect
additional NetWare 4.x servers, you can do so by using bindery emulation, which
causes the 4.x server to behave like and be accepted as a NetWare 3.x server.
NOTE: The le server selected must not be in the same tree as that selected in NDS
Setup.
Up to eight bindery servers, whether in native 3.x mode or in 4.x emulation, can
connect to the ColorPASS. If your server is using NetWare 3.x, proceed to Setting up
a NetWare print queue for bindery on page 5-10.
In order to set up the NetWare 4.x server in bindery emulation mode for printing to
the ColorPASS, the network administrator must do the following:
Determine the Directory Services path to the container in which the print server and
the print queue for the ColorPASS will be created.
The container denes the bindery context for your network structure.
Edit the network startup le to set the bindery context.
Activate the new bindery context.