High End Systems DL.3 Work Light User Manual


 
DL.3 Digital Light User Manual xi
Chapter 4: DMX Programming Basics and Quick Start
DMX Programming Overview ...................................................................... 37
DMX512 Links ............................................................................................ 37
8-bit vs. 16-bit DMX Parameters ................................................................... 37
Determining a DMX Start Channel ................................................................. 38
Protocol Levels ........................................................................................... 39
DL.3 and DL.2 Protocol Levels ................................................................... 39
Axon Protocol Levels ................................................................................ 40
Lighting Console Tips .................................................................................. 41
Fixture Libraries: ........................................................................................ 41
Patching Digital Light Fixtures and Axon Media Servers .................................... 41
DMX Output Displays .................................................................................. 41
Wholehog III Programming Notes .............................................................. 42
Play Speed ................................................................................................ 42
Mask Strobe .............................................................................................. 42
Play Modes (Opacity) .................................................................................. 42
CMY .......................................................................................................... 42
Control Channel Functions ........................................................................... 42
Quick Start with a Wholehog Console ......................................................... 43
Chapter 5: Tutorials
Fixture Set-up (DL.3 and DL.2 Media Servers) ............................................ 45
Lesson 1: Cross Fading Between Graphic Objects ....................................... 46
Define Graphic Object 1 ........................................................................... 46
Add the DL.2 logo as Graphic Object 2 ....................................................... 46
Define Graphic Object 3 ........................................................................... 46
Create Crossfade Cues ............................................................................. 46
Lesson 2 - Working with Multiple Graphic Objects ...................................... 47
Apply Transparency Effects .......................................................................... 47
Lesson 3 - Girt, the Fire Breathing Lizard .................................................... 48
Define Graphic Object 1 .......................................................................... 48
Define Graphic Object 2 ........................................................................... 48
Define Graphic Object 3 ........................................................................... 49
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow. ........................... 50
Define Graphic Object 1 ........................................................................... 50
Define Graphic Object 2 ........................................................................... 50
Adjust this effect with the Modifier parameters. ........................................... 51
Lesson 5: Viewpoint .................................................................................... 52
Define Graphic Object 1 ........................................................................... 52
Define Graphic Object 2 ........................................................................... 52
Define Graphic Object 3 ........................................................................... 52
Apply a Global Solarize Effect .................................................................... 53
Adjust Global Viewpoint Mode ................................................................... 53