High End Systems DL.3 Work Light User Manual


 
xii DL.3 Digital Light User Manual
Chapter 6: Graphics Engine Overview
Protocol Options ......................................................................................... 55
Image Optimizing Controls ......................................................................... 55
Graphics Control Hierarchy ......................................................................... 56
Graphics Engine Function Flow ..................................................................... 57
Graphics Engine Functions .......................................................................... 58
Object Graphic Functions ............................................................................. 58
Global Functions ......................................................................................... 58
Making Graphics Effect Choices ................................................................... 58
Chapter 7: Graphic Functions: Defining Content
Selecting Content ........................................................................................ 59
How Content is Organized ............................................................................ 59
Selecting Content ....................................................................................... 59
Content Selection Parameters ..................................................................... 60
Object ....................................................................................................... 60
Media Folder .............................................................................................. 61
Media Folder Descriptions. ........................................................................ 61
Media File .................................................................................................. 62
Defining a Media File Segment .................................................................... 63
In Frame and Out Frame Parameters ............................................................ 63
Segment Selection Examples ....................................................................... 63
Defining Playback ....................................................................................... 64
Playback Mode ........................................................................................... 64
Playback Speed .......................................................................................... 65
Chapter 8: Graphic Functions: Rotation, Position, Scale
Rotating a 3-D Object ................................................................................. 67
Rotation Parameters ................................................................................... 69
X Rotation ................................................................................................. 69
Y Rotation ................................................................................................. 70
Z Rotation ................................................................................................. 71
Scaling the Object ....................................................................................... 72
X Scale ..................................................................................................... 72
Y Scale ..................................................................................................... 73
Z Scale ..................................................................................................... 74
Changing Object Position ............................................................................ 75
X Position .................................................................................................. 75
Y Position .................................................................................................. 76
Z Position .................................................................................................. 77