Sony BZNP-100 Dust Collector User Manual


 
Entering/Modifying the Type or Title of the Material
Double-click the column for type or title of the desired material in the Material
Management window. This enables editing in that column. Press the Enter key to
complete the modification.
Specifying the Date for Automatic Deletion
Right-click the desired material in the Material Management window, then click [Set
Delete Date] or [Clear Delete Date]. When you click [Set Delete Date], a calendar
appears. Select the date for deletion, then click [OK].
Registering Material Data Prior to Converting a Graphics File (Graphics
Material Preparation)
To use graphics material for playout, prepare the required information, such as titles,
and the graphics files, then send them to the network players. The graphics files should
be converted from bmp format into NSP format before sending, because the network
players only play files in NSP format.
The system enables you to register material data prior to converting graphics file. It is
convenient when you would like to create a playlist before you obtain the bitmap files
used in it.
Note
The system manages graphics files in the Windows bmp format with the "bmp" file
extension, a color depth of 24-bit RGB, 8-bit Index (256 colors), 4-bit Index (16 colors)
or 1-bit Index (2 colors), and a size between 320 pixels (W) x 240 pixels (H) and 720
pixels (W) x 480 pixels (H) for NTSC, or between 320 pixels (W) x 240 pixels (H) and
720 pixels (W) x 576 pixels (H) for PAL. It also supports JPEG format files with the
"jpg" file extension.
See "Files Used for Graphics Material" for details.
Hint
When you already have the bitmap file to be converted, you can simultaneously register
and convert graphics material. (See "Graphics Material Preparation.")
Registering Material Information
1 Click [Material Management] on the main menu to open the Material Management window.
2 Select the Graphics tab and click [Temporary File].
This adds a new blank line at the bottom of the list. Its green background color means that
the corresponding graphics file is not yet ready.
3 Specify the type, title, and date of automatic deletion from the network player for the newly
added material.
See the explanation below for details.
4 Repeat steps 2 and 3 as necessary.
You can now create playlists using this registered material.
Converting Files
1 When you obtain the bitmap files, click [Convert Material] in the Material Management
window to open the Convert Material window.
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