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USING PHOTOSHOP ELEMENTS 8
Painting
Last updated 7/26/2011
Lighten Looks at the color information in each channel and selects the base or blend color—whichever is lighter—as
the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change.
Screen Looks at each channel’s color information and multiplies the inverse of the blend and base colors. The result
color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white.
The effect is similar to projecting multiple photographic slides on top of each other.
Color Dodge Looks at the color information in each channel and brightens the base color to reflect the blend color.
Blending with black produces no change.
Linear Dodge (Add) Looks at the color information in each channel and brightens the base color to reflect the blend
color by increasing the brightness. Blending with black produces no change.
Lighter Color Compares the total of all channel values for the blend and base color and displays the higher value color.
Does not produce a third color, which can result from the Lighten blend, because it chooses the highest channel values
from both the base and blend color to create the result color.
Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels
while preserving the highlights and shadows of the base color. The base color is mixed with the blend color to reflect
the lightness or darkness of the original color.
Soft Light Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused
spotlight on the image. If the blend color is lighter than 50% gray, the image is lightened. If the blend color is darker
than 50% gray, the image is darkened. Painting with pure black or white produces a distinctly darker or lighter area
but does not result in pure black or white.
Hard Light Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh
spotlight on the image. If the blend color is lighter than 50% gray, the image is lightened. This is useful for adding
highlights to an image. If the blend color is darker than 50% gray, the image is darkened. This is useful for adding
shadows to an image. Painting with pure black or white results in pure black or white.
Vivid Light Burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the
blend color (light source) is lighter than 50% gray, the image is lightened by decreasing the contrast. If the blend color
is darker than 50% gray, the image is darkened by increasing the contrast.
Linear Light Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If
the blend color (light source) is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend
color is darker than 50% gray, the image is darkened by decreasing the brightness.
Pin Light Replaces the colors, depending on the underblend color. If the blend color (light source) is lighter than 50%
gray, pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend
color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color
do not change. This mode is useful for adding special effects to an image.
Hard Mix Reduces colors to white, black, red, green, blue, yellow, cyan, and magenta—depending on the base color
and the blend color.
Difference Looks at the color information in each channel and subtracts either the blend color from the base color or
the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts
the base color values; blending with black produces no change.
Exclusion Creates an effect similar to, but lower in contrast, than the Difference mode. Blending with white inverts the
base color values. Blending with black produces no change.
Hue Creates a result color with the luminance and saturation of the base color and the hue of the blend color.
Saturation Creates a result color with the luminance and hue of the base color and the saturation of the blend color.
Painting with this mode in an area with zero saturation (a neutral gray area) causes no change.